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Visualize This: From Architecture to Anatomy, Virtual Simulations Deepen Our Understanding of the Real World
By Dan Gordon, TLtC Contributor
May 2002
 

In UCLA's Visualization Portal, a 40-seat virtual reality theater with a 24-foot-wide, 9-foot-high, 166-degree curved screen that engulfs the viewer's vision, Architecture and Urban Design Professor Diane Favro leads students on a tour of the Roman Forum - virtually speaking.

Whereas previous students were forced to rely on floor plans, photographs, and other two-dimensional representations to learn about long-ago-destroyed buildings of the ancient world, these students are getting their own walk-through in real time, complete with ambient sound. As the students peruse the heart of a once-great empire, Favro engages them in discussion about how the Forum was built, how it evolved over time, and what happened inside.

"The kinds of questions they're asking now are different from when we were relying on two dimensions," Favro says. "These students have a deeper understanding. It seems more real to them."

From ancient architectural structures and their urban surroundings to modern medicine and numerous subjects in between, scholars are finding that virtual simulations can provide vivid discovery-based learning experiences, helping students - and in some cases the scholars themselves - gain insights into the subject matter that would otherwise be impossible.

In 1996, a team consisting of experts from the classics, architecture, archaeology, and computer science began the ambitious task of recreating Ancient Rome - byte by byte. The "Rome Reborn" project launched UCLA's Cultural Virtual Reality (CVR) Lab ( www.cvrlab.org ), which combines three-dimensional computer graphics programs with meticulous research, including input from international teams of top scholars, to create interactive models of antiquities around the world.

The CVR Lab, directed by classics professor Bernard Frischer, combines technology used in video games with U.S. military flight-simulation software to create historical embodiments from all over the world. PC technology is employed to produce three-dimensional content that can be distributed on a variety of platforms.

Besides being highly visual, the three-dimensional software can account for variables related to building materials and the laws of physics, which enables users to pay much closer attention to how the buildings are constructed than they would from two-dimensional renderings.

While Rome Reborn remains a work in progress, many individual structures have been completed. Students can pan, walk, or fly through the Colosseum. At Rome's Basilica of Santa Maria Maggiore, visitors can soar between the wooden beams of the cathedral's roof, down below the main floors into the ruins of the church on which Santa Maria was built, and back up to the building's ceiling, obtaining close-up glimpses of the mosaics. Other projects take users to Beaumaris Castle in Wales, the Armenian Church of the Redeemer in the 11th-century capital city of Ani, and the Second Temple of Jerusalem, the famous Jewish sanctuary rebuilt by Herod the Great and destroyed by the Romans in 70 A.D. Many of the projects are also set up to show viewers how the buildings aged over centuries.

And you don't have to sit in the Visualization Portal to experience these models because the lab has made many of them viewable on PC platforms. "We want this to be deliverable over the average computer," says Favro, the lab's associate director for research and educational applications.

Accessibility is one of the inherent strengths of virtual simulations, contends Dean Abernathy, a licensed architect and associate director who manages the projects for the CVR Lab. To illustrate, he compares the Plastico - a huge model of Augustan Rome that resides in the Museum of Roman Civilization, located in a Roman suburb - with the UCLA CVR Lab model of the Roman Forum.

"The Plastico is stuck in a building, you have to travel to Rome to see it, and even then, you're restricted to viewing from a catwalk," Abernathy says. "While impressive, utility is limited. You can't touch it, you can't experience what it is like to walk the streets, at scale, and you certainly can't change it as new information on the buildings comes to light. In contrast, digital models can be transported, by CD, Internet, or satellite; experienced, in a virtual reality theater or on a home PC; and even changed to reflect current scholarship."

Aiding Discovery in the Health Sciences

Virtual simulations are being used for very different purposes at the UC San Diego School of Medicine, where a virtual reality program was created to enrich the learning experience for students in human anatomy courses. "Anatomic VisualizeR" was developed by the Office of Educational Computing and introduced into the UCSD Human Anatomy course in 1998, in conjunction with a single lecture. Since then, four new lesson programs have been completed and four more are in the queue.

Teaching anatomy on an actual cadaver is a powerful learning experience, but at best the typical medical student gets the opportunity only once, and many medical schools have discontinued the use of whole cadavers in education, explains Helene Hoffman, assistant dean for curriculum and educational computing at the school. A virtual reality tool, on the other hand, offers the promise of a system that could be used at any time and anywhere in the curriculum - in lectures or on the students' own time. Moreover, such a program could be set up to show anatomic variations. "It's engaging, it's immersive...it's much better than flipping the pages of a book," Hoffman asserts.

Anatomic VisualizeR combines virtual reality with multimedia resources, providing tools to modify opacity, view interior structures, and change their size or scale. The program's users can dissect anatomic structures and reconstruct them from component parts. In addition, Anatomic VisualizeR enables faculty and students to investigate structures and regions in ways not possible in the real world.

"Actual dissections aren't always done in the way that is most logical for learning purposes," Hoffman says. "When working with cadavers, students are typically instructed to go from the outside to the inside in a way that does the least amount of damage and shows the most structures. And once you've cut through something, you can't go back and look at it again from a different perspective. But with a virtual environment you can - you can take it apart, put it back together...even make structures transparent or brightly colored so that you can see relationships."

Virtual reality lends itself well to teaching human anatomy, Hoffman says, because, although the technology is expanding to include other senses, it is still most successful at creating three-dimensional worlds that are highly visual. "Human anatomy is a very complex three-dimensional visual array of structures and relationships between structures," Hoffman explains. "It's hard to understand simply from word descriptions." Hoffman's office is helping to bring virtual reality into other courses in which seeing is also critical, including physiology, surgery, and otolaryngology.

"Students love it in the lecture hall, but when they use it themselves, it goes up another notch in their eyes," says Hoffman. "When they can put their hands on this 3-D model, rotate it, and look on the other side of it, it's such an empowering learning environment." Hoffman's group is currently working on converting the program to PC format.

At UC Davis, the Computer Assisted Learning Facility (CALF) was established at the School of Veterinary Medicine as a resource to assist faculty and staff in the development of state-of-the-art interactive educational computer programs. Since 1990, CALF ( www.calf.vetmed.ucdavis.edu ) has developed more than 200 programs for use in the veterinary curriculum, including "Virtual Heart," which utilizes high-resolution QuickTime virtual reality technology to teach about the anatomy and physiology of the mammalian heart through three-dimensional manipulation.

"Students can spin it around and look at the heart as a whole or from dissected views, and can zoom in for additional detail," says Rick Hayes, who manages the lab. The program can be used alone or in conjunction with an actual dissection, since detailed anatomical and physiological references are provided when clicking on any major structure.

"You can hold the heart in your hands and have the computer tell you what remains," Hayes says. The program includes sections on pathologies, diagnostic methods such as EKG and ultrasound, and microscopic views of the heart muscle. Another feature enables users to listen to the sounds of common pathologies. CALF is currently working on version 2.0 of the program.

Engaging Researchers and Students Alike

The ability to manipulate images holds great value not only for students, but also for university scientists. At UC San Diego's Scripps Institution of Oceanography, the new Visualization Center ( siovizcenter.ucsd.edu ), housed at the Cecil and Ida Green Institute of Geophysics and Planetary Physics, combines powerful computers with a large 3.2 mega-pixel display screen to provide an immersive environment for three-dimensional viewing and analysis of natural or man-made disasters. The center is part of a consortium with four companies and San Diego State University.

Visualization can help make sense of otherwise overwhelming data sets, explains Graham Kent, the center's director. For example, wind velocity, temperature, undersea topography, and ocean currents can be integrated to provide three-dimensional images that can offer new insight into phenomena such as El Nino; wind, fuel load, and topography combined with real-time wireless sensor data could predict where a fire will go; and seismic data can interact with instruments in the field to predict the extent and location of damage immediately after an earthquake. "You want to take all the physical parameters and put them into a virtual world so you can start understanding the interdependencies," explains Kent.

Moreover, the size of the screen enables as many as 50 people to be in a room at once, facilitating multidisciplinary collaborations. But what distinguishes Scripps' visualization center is its ability to take the next step - to link with similar centers, facilitating scientific collaboration. Currently, the link is to a similar center at San Diego State, over a 44-mile optic data line operating at the ultra-fast speed of 2.5 gigabits per second. Potentially, Kent expects his center to be able to hook up with others across the state and even overseas, enabling experts in academia, government, and industry to share data collected by a wireless network of field sensors and collaborate in real time in the aftermath of disasters.

"When we all had PCs 10 years ago, they were useful as word processors, but once they became networked their value was greatly enhanced," Kent says. "Similarly, your visualization center becomes much more useful when you can connect with similar centers in a kind of virtual-reality Internet."

The visualization center at the Scripps Institution of Oceanography is also used both formally and informally to teach students, and, according to Kent, is a valuable tool for attracting young people to the sciences.

"For kids today, it's a much harder sell to get them to be interested in science if we continue to teach like we used to," Kent says. "They're used to playing with fancy graphics, and they expect no less from the educational technology."

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Video Links

Screen capture of video about UCLA CVR Visualization Portal
Play Video:
See instructor use Visualization Portal in class
File size: 1.96 mb
Length: 30 secs.
Required plug-in: QuickTime
Source: UCLA Cultural Virtual Reality Lab (Bernard Frischer, Director, and Diane Favro, Associate Director)
Screen capture of Santa Maria Maggiore fly-through video
Play Video
See fly-through of the Early Christian Basilica of Santa Maria Maggiore
File size: 4.5 mb
Length: 30 secs.
Required plug-in: RealPlayer or Windows Media Player
Source: UCLA Cultural Virtual Reality Lab (Bernard Frischer, Director, and Diane Favro, Associate Director)
Screen capture of UCSD Anatomy VisualizeR program
Play Video
Dr. Kirk Knowlton's Heart Overview lecture presented in the Organ Physiology course, Winter 2002
File size: 4.5 mb
Length: 2.03 mins.
Required plug-in: QuickTime
Source: Helene Hoffman, UCSD
Screen capture of UCSD Anatomy VisualizeR program
Play Video:
Dr. Lisa Orloff's Larynx Overview lecture presented in the Human Anatomy course, Fall 2001
File size: 1.7 mb
Length: 46 secs.
Required plug-in: QuickTime
Source: Helene Hoffman, UCSD
Screen capture of UCSD Scripps Visualization Portal - brief overview
Play Video
Brief overview of Scripps Visualization Center
File size: 1.1 mb
Length: 53 secs.
Required plug-in: QuickTime
Source: Fox News Channel 6
Screen capture of UCSD Scripps Visualization Portal- detailed look, including Lake Taho simulation
Play Video:
Detailed look, including Lake Tahoe simulation
File size: 2.4 mb
Length: 3 mins.
Required plug-in: QuickTime
Source: Fox News Channel 6
Screen capture of UCSD Scripps Visualization Portal - business-oriented perspective
Play Video:
Business-oriented perspective
Streaming video
Length: 5 mins.
Required plug-in: RealPlayer
Source: Business Now syndicated news program
   

Projects @ a Glance

UCLA Visualization Portal and CVR Lab
UCSD Anatomic VisualizeR
UC Davis CALF
UCSD Scripps Institution Visualization Center

CAMPUS:
  UCLA
COURSE/PROJECT:
  Visualization Portal and Cultural VR Lab
INSTRUCTORS/PRINCIPAL INVESTIGATORS:
  Diane Favro, Bernard Frischer
DESCRIPTION:
  The UCLA Cultural VR Lab was founded in 1997 by Bernard Frischer in collaboration with Diane Favro of the UCLA Department of Architecture. The mission of the Lab is two-fold: (1) to create authenticated 3D computer models of culturally significant sites around the world; (2) to research ways of utilizing computer models in teaching, research, and commerce.
FUNDING:
  The Lab receives no funding from UCLA. It survives on gifts, grants, and contracts. They are actively seeking a name donor as well as sponsors of various long-term modeling projects (e.g., Rome Reborn, Jerusalem Reborn, etc.).
COURSE/PROJECT WEBSITE:
 

Cultural VR Lab: www.cvrlab.org
Visualization Portal: http://www.ats.ucla.edu/portal/

VIDEOS:
 

> See instructor use Visualization Portal in class
File size: 1.96 mb
Length: 30 secs.
Required plug-in: QuickTime

Source: UCLA Cultural Virtual Reality Lab (Bernard Frischer, Director, and Diane Favro, Associate Director)

> See fly-through of the Early Christian Basilica of Santa Maria Maggiore
File size: 4.5 Mb
Length: 30 secs.
Required plug-in: RealPlayer or
Windows Media Player
Source: UCLA Cultural Virtual Reality Lab (Bernard Frischer, Director, and Diane Favro, Associate Director)

CAMPUS:
  UC San Diego
COURSE/PROJECT:
  Anatomic VisualizeR
INSTRUCTORS/PRINCIPAL INVESTIGATORS:
  Helene Hoffman
DESCRIPTION:
 

Hoffman and her team are developing "Anatomic VisualizeR," a virtual reality-based learning environment which will enable medical students to actively learn human anatomy and apply this knowledge to clinical problem solving. Working with UCSD faculty, highly interactive, case-based learning exercises are being developed using a combination of realistic 3D anatomic models and supporting 2D media (e.g., diagnostic radiology, surgical videos, microscopic imagery, etc.).

FUNDING:
  This work was supported by a grant from the Defense Advanced Research Projects Agency (DAMD 17-94-J-4487/P5002) and the Office of Naval Research (N00014-97-1-0356).
COURSE/PROJECT WEBSITE:
  http://medschool.ucsd.edu/edcomp/AT/Biblio/Figures/AT9.html
VIDEOS:
 

> Dr. Kirk Knowlton's Heart Overview lecture presented in the Organ Physiology course, Winter 2002
File size: 4.5 mb
Length: 2.03 mins.
Required plug-in: QuickTime
Source: Helene Hoffman, UCSD

> Dr. Lisa Orloff's Larynx Overview lecture presented in the Human Anatomy course, Fall 2001.
File size: 1.7 mb
Length: 46 secs.
Required plug-in: QuickTime
Source: Helene Hoffman, UCSD

CAMPUS:
  UC Davis
COURSE/PROJECT:
  Computer Assisted Learning Facility (CALF), School of Veterinary Medicine
INSTRUCTORS/PRINCIPAL INVESTIGATORS:
  Rick Hayes
DESCRIPTION:
 

CALF was created in 1990 as a school-wide resource to aid faculty and staff in developing state-of-the-art interactive educational programs for teaching veterinary medicine. CALF staff are available to consult on program structure, scripting interactive features, interface design and illustration. Their software programs have won national awards and are used around the world.

COURSE/PROJECT WEBSITE:
  http://www.calf.vetmed.ucdavis.edu/

CAMPUS:
  UC San Diego
COURSE/PROJECT:
  Visualization Center, Scripps Institution of Oceanography
INSTRUCTORS/PRINCIPAL INVESTIGATORS:
  Graham Kent
DESCRIPTION:
  The Visualization Center at the Cecil and Ida Green Institute of Geophysics and Planetary Physics, Scripps Institution of Oceanography, is a state-of-the-art visualization tool for presenting, and manipulating very large datasets. The center employs a wide range of hardware and software to give the user a totally immersive working environment in which to display, analyze, and discuss large datasets.

Although there are approximately 500 similar centers across the globe, this visualization center is unique in that it links the Scripps Institution of Oceanography with San Diego State University via optical cable, providing a data flow of 2.4GB per second, allowing for realtime transmission and reception of data. Furthermore, in academia the few installed units are generally in campus computer centers or computer science departments while the center at Scripps is located within a department specifically concerned with the application of the technology to scientific problems.

FUNDING:
 

The principal sponsors of the Visualization Center are:

California Institute of Telecommunications and Information Technology: Cal-[ IT ]2 (http://www.calit2.net), Cecil and Ida Green Institute of Geophysics and Planetary Physics (http://igpp.ucsd.edu), Scripps Institution of Oceanography
(http://www.sio.ucsd.edu), and the San Diego Supercomputer Center (http://www.sdsc.edu).

A full list of sponsors can be found online: http://siovizcenter.ucsd.edu/sponsors.html

COURSE/PROJECT WEBSITE:
 

http://siovizcenter.ucsd.edu

Press release announcing center: http://scrippsnews.ucsd.edu/pressreleases/viz_center.html

VIDEOS:
 

> Brief overview
File size: 1.1 Mb
Length: 53 secs.
Required plug-in: QuickTime

Source: Fox News Channel 6

> Detailed look, including Lake Tahoe simulation
File size: 2.4 Mb
Length: 3 mins.
Required plug-in: QuickTime
Source: Fox News Channel 6

> Business-oriented perspective
Streaming video
Length: 5 mins.
Required plug-in: RealPlayer

Source: BusinessNow syndicated news program

Article URL: http://www.uctltc.org/news/2002/05/feature.php

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